NEURON
random1.h
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1 #ifndef random1_h
2 #define random1_h
3 
4 #include "RNG.h"
5 #include "Random.h"
6 
7 struct Object;
8 
9 class Rand {
10  public:
11  Rand(unsigned long seed = 0, int size = 55, Object* obj = NULL);
12  ~Rand();
13  RNG* gen;
15  int type_; // can do special things with some kinds of RNG
16  // double* looks like random variable that gets changed on every fadvance
18 };
19 
20 #endif
Definition: RNG.h:55
Definition: random1.h:9
~Rand()
Definition: ivocrand.cpp:224
Random * rand
Definition: random1.h:14
int type_
Definition: random1.h:15
Object * obj_
Definition: random1.h:17
RNG * gen
Definition: random1.h:13
Rand(unsigned long seed=0, int size=55, Object *obj=NULL)
Definition: ivocrand.cpp:216
Definition: Random.h:32
#define NULL
Definition: sptree.h:16
Definition: hocdec.h:227